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BPM
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Beats
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Jumps Made
0
92%
Higher values mean tighter, more accurate matches (fewer jumps). Lower values allow more jumps but might be less similar.
25%
The chance that the player will take a valid branch when one is available.
8 beats
How many beats on either side to compare when judging a match. Larger = smoother, longer-range branching.
3
Maximum number of similar destinations kept per beat. More = more variety, less predictable.
50%
How strongly volume differences block a match. 0% = match regardless of loudness.
4 beats
Minimum beats to play between consecutive jumps.
50%
Infinite Mode
Enable infinite jump branching
Avoid Loops
Prevent repeating recently visited beats
Dynamic Volume
Match volume levels during transitions
Strict Timing
Penalize jumps off the song's beat grid